![campaign cartographer 3 how to fill borders campaign cartographer 3 how to fill borders](https://rpgmaps.profantasy.com/wp-content/uploads/2021/08/x1.png)
Let's extend the process a little further. That only enters through creative force, and there is no way of teaching that, that is discovered for each individual. Yes, and I agree, raw technique is taught and enhanced as in writing, and this has always been the case but that does not at all relate to the creative expression which is thereafter embodied by finding one's individual territory within their personal process. Both blossom through hands-on experience, with form finding its unique area of expression.
![campaign cartographer 3 how to fill borders campaign cartographer 3 how to fill borders](http://www.funnyshapeddice.com/wp-content/uploads/2015/02/KhalkaraeonFinalVersionHD.png)
Thus we cannot divorce the two parts or just as easily lump them together in searching for How To within the combined process. This is not "just" a game, nor is it separable from its two derived sources: Fantasy, which is the part that equates to the ongoing fictive process and this relates strongly to art as all fictional processes relate to taste and form and Game, that part which allows us through the mechanics to put the fictional process into play. In answer to Chris and/or others of like mind. (I think you could make the case that rpgs are an intersection between games and a performing art but that's a whole other thought train.) Reply Delete Games by their nature rely a good deal more on technique as part of the package than an art. because it is a game with at least a core of definable rules (even if the edges are open and available for negotiation). With game-mastering, I think this is even more true, in the main.well. Technique, mastery of the language, and discipline-all teachable or at the least correctable-help deliver the goods.Īnd by teachable I don't just mean by the traditional teacher-student set-up, but also by equals in a shared environment (which is what I hope is going on here with this playful challenge.)
![campaign cartographer 3 how to fill borders campaign cartographer 3 how to fill borders](https://rpgmaps.profantasy.com/wp-content/uploads/2021/08/x5c.png)
Raw talent, passion, the long-term development of creative and critical faculties, something compelling to write about-lots and lots of X-factors.īut you can teach people to be better writers, to reach beyond their baseline. You can't even cover enough of the bases to teach them to be a good one either. You can't teach someone to be a great writer. I don't think I confuse them, I think we just may have a difference in perspective. Why do you have to be such pain in the butt, Rob? (I jest, oh tone-deaf Internet.)
![campaign cartographer 3 how to fill borders campaign cartographer 3 how to fill borders](http://balagan.info/wp-content/uploads/2003/03/Multiplayer-Pocket-South-Table-Crossfire-Banner.jpg)
The difference between creating your own story and reading it aloud rather than reading aloud another's.įor the most part many of us were weaned in "Fun House" climes but whatever the "adventure" environment, one learns rudiments and essentials and these thereafter take root and grow according to the prevailing creative force in every individual as expressed through personal understanding and application, and in differing degrees. The process of learning to DM/story-telling is best discovered in the trenches by creating our own dungeons/locales This personalizes the experience 100% and builds in layers of confidence, objectivity and other enhancements of a greater type not found in running pre-made adventures. While exclusionary, it paints a definite process which was not true for those veterans wnen newcomers themselves. largely considered as a whole, "veteran DMs") and their thoughts on this as culled from experience but does not, as far as I can see within it, address fledgling DMs, that is, newcomers to the art. This addresses "form" vs "formula" the latter which seems so prevalent in this medium.Įach DM's form will also differ according to the range of material being presented "in each moment," just as different types of stories have varying weights applied to them at different times by the author creating these.Also note the last question of my interview as this is a better starting point, mastering story, for any GM as far as techniques go, and this too cannot be tricked into being.Īlso, this question is being asked in a vacuum. The best answer to mastering any such hands-on subject is to do it and therein find your own creative form. It is like asking, "How best is it to write?" as I have knowledge of the techniques of writing. There is no "How to" to CF, that is bred at birth, greatly expanded (or not) during childhood, intuitively practiced in later years (or not) and thereafter grown and sustained (or not) by each and every individual. You are confusing technique with creative force.